Thaumcraft 4 · GregTech: New Horizons

Research route solver

How to use
Works locally

Map your Thaumcraft 4 note’s fixed aspects and gaps, exclude aspects you cannot spend, then compare connecting routes. A demo note is loaded: choose Find routes to try it, or Reset grid to map your own.

Research note

Select or drag an aspect, then choose a hex. Right-click marks a gap.

Plan a Thaumcraft 4 research note before you spend points

In Thaumcraft 4, finishing a research note means joining the aspects printed on a hex grid into one connected network. Every aspect you add costs a research point, and two neighbors only link when one is a direct component of the other. This tool takes the note as you see it in the game and searches for layouts that connect everything, so you can pick one before spending anything.

How to use it

  1. Pick the grid size that matches your note.
  2. Place the printed aspects in their hexes and mark missing hexes as gaps.
  3. Switch off any aspects you cannot spare.
  4. Choose Find routes, then compare the results by cost, simplicity, or commonness.

The step-by-step guide covers each control, and the worked examples load ready-made notes you can experiment with.

What the rankings mean

Cheapest counts how many primal points the placed aspects are worth. Simplest uses the fewest different aspects. Common prefers aspects you have marked as plentiful. They often disagree, and the right one depends on what is in your own aspect pool.

New to the minigame? Research basics explains the connection rule and why some aspects cost twenty times more than others.

Reference

The library holds 69 aspects: the base Thaumcraft 4 set and extension aspects used in GregTech: New Horizons. Every one has its own page with its recipe, primal breakdown, and valid neighbors, reachable from the aspect recipe table.

For solving by hand, connection strategy lists the shortest bridge between every pair of primals. Common questions are answered in the FAQ.